KIll Your Heroes 62: That Ol’ Voodoo Walrus Magic

It feels so weird to have updates during October.....

3 thoughts on “KIll Your Heroes 62: That Ol’ Voodoo Walrus Magic

  1. I’m totally using a deus ex creepknight in the play I’m writing.

  2. ….. To be fair Mac is right for once. Killing them would be the smarter move. Less entertaining for us but every second CK and Grymm are alive is another one they are talking to you, plotting against you, and increases the chance something chaotic will happen. Also CK tattoos are glowing more so that should be concerning… as well as Grymm’s facial hair has regrown so I am 90% sure at this point they are in those cuffs only for their own amusement….

    Also I request either Deus Ex Creepknight actually happen to this cryptkeeper looking motherfucker in the main story or at least in a little bit of side art. Just a request. Nothing more.

  3. YAY! Up DATE!!!!!!!!!!!!!!!!!!!!!!!

Leave a Reply to Keith Bowerman Cancel reply

Your email address will not be published. Required fields are marked *

*

This site uses Akismet to reduce spam. Learn how your comment data is processed.